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1. Dreadnoughts SHOULDNT be able to cloak!!! - in Player Features and Ideas Discussion [original thread]
and thinking of the sinking of the Bismarck in WWII. I don't recall the details, but do recall being mighty surprised that it took such a long time, and a large task-specific fleet, to nail a single "Dreadnaught". The only reason that it was li...
- by Alecz Valchaine - at 2006.01.13 22:40:00
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2. Planetary Mining - in Player Features and Ideas Discussion [original thread]
But that doesn't add any difficulties to overcome.
- by Alecz Valchaine - at 2006.01.13 22:17:00
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3. Are there many slots in Las Vegas? - in Player Features and Ideas Discussion [original thread]
Here's the idea, a triplet of skills that give an extra hi med or lo slot... Obviously the skill would be hard to obtain and hard to train, but the payoff is droolworthy. For gaining level 4 of one of these rank 11(lo), 13(med) and 15(hi) skills ...
- by Alecz Valchaine - at 2006.01.13 22:14:00
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4. Planetary Mining - in Player Features and Ideas Discussion [original thread]
We all know that planets have a lot to offer in the way of minerals. It might be nice, and profitable, to be able to get at them. Practical solutions, you ask? How to stop widespread catastrophic planetary collapse? Well, each planet could hav...
- by Alecz Valchaine - at 2006.01.13 21:59:00
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5. BPO lottery - once again - in Science and Industry [original thread]
As I see it, it's a mistake to auction off BPO's. The people who got the T2 BPO's will get the T3 BPO's, and everyone else will still be left out in the rain. To the lottery based on RPs, people should not have the ability to refuse a BPO, and a...
- by Alecz Valchaine - at 2005.11.04 20:20:00
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